Hey, Firefall fans! The last set of blogs we’ve released discussed some of the awesome system changes and additions that will be coming online in a future update. Today it’s time to showcase a piece of content that will be also be in the upcoming update. We’re excited to introduce a new PvE game type: Holdout.
Survive the Onslaught
In our first Holdout map, Jericho, squads of up to five players are charged with defending a Melding Repulsor from waves of Chosen until the Repulsor is destroyed, everyone in the squad becomes incapacitated, or if the squad chooses to leave at the end of a round. Each round gets progressively more difficult and squads are challenged to holdout for as many rounds as possible, there is no limit!
Each round of Holdout consists of five waves of enemies that will attack from different directions and attempt to destroy the Repulsor and its defenders. As teams progress through rounds, more challenging combinations of enemies will join the fray, such as an all sniper wave, an engineer wave, a mix of Chosen Obliterators, Chosen Mortarmen, Siegebreakers, or even Chosen Juggernauts! If an ally is downed during the round they can be revived (sorry, no self-revive tokens, though!). Should the remaining members of the squad complete the full round; their downed allies will be automatically revived to prepare for the next battle. Beware, though, if all members of the squad are incapacitated, or the Repulsor is destroyed, the mission will end as a defeat.
At the end of each round, a dropship arrives and offers the squad the opportunity to leave with what they’ve earned so far. The choice is now to leave Jericho or risk surviving a tougher round for more rewards. Squads that fail to survive a round will only earn half of the rewards earned when defeated, so be sure to choose your battles wisely! Holdout rewards will include crystite, experience, and modules.
We hope you enjoyed this preview of the new instanced gametype Holdout, where teams up to five players can pit their skills against endless rounds of Chosen, with each round ramping up in difficulty. Holdout will be available to play test in the next PTS update.
Join the Holdout discussion on the forums, share your initial impressions!